I've been having similar issues. The first time I had a problem with this was when I made something with an alpha of zero and faded it in. The object had a default alpha of 1 so the tween caused a brief flicker as it jumped down to zero. I submitted a report about that specific instance then.
Now I'm finding the same basic problem turning up in numerous places. It does appear necessary to have a CaptureEntity command to fix this. It shouldn't be hard to implement either.
Now I'm finding the same basic problem turning up in numerous places. It does appear necessary to have a CaptureEntity command to fix this. It shouldn't be hard to implement either.