Release mode problems

Blitz3D Forums/Blitz3D Programming/Release mode problems

The problem is with the sprite. When I remove either the HideSprite or PositionEntity command the compiled program works. The sprite produces a muzzle flare for a gun. Here's the code:

Global flare=LoadSprite ("fire.bmp",mesh)
ScaleSprite flare,.04,.04
PositionEntity flare,-.145,.018,-6.1
HideEntity flare

Do you see anything wrong with it?

Thanks