@Noel Cower - Vein Grass

Blitz3D Forums/Blitz3D Programming/@Noel Cower - Vein Grass

Low.

I added a 'blowing in the wind' effect. Wind direction, power, and speed are controllable.

I upped the grass-count in this one quite a bit more though:


And barly version (so sayeth the Ion-Storm):


Best thing you can do is keep the range low, use mip-mapping (these screenshots don't use mipmapping so they stay sharp), and keep the grass-count in a reasonable range.