ooohh. no I didn't. Bugger.
Is ok now though as I've managed to sort it. It was just because the objects Y axis was point up and it was pointing the Y towards the camera, so I was looking at a wafer thin poly.
Just had to move the pivot point of the object so the y pointed out the same way as the normal.
Is ok now though as I've managed to sort it. It was just because the objects Y axis was point up and it was pointing the Y towards the camera, so I was looking at a wafer thin poly.
Just had to move the pivot point of the object so the y pointed out the same way as the normal.