PointEntity Done?

Blitz3D Forums/Blitz3D Programming/PointEntity Done?

Why didn't I think of the delta commands... (not tested)
Function PointingAtEntity(SourceID,TargetID)
	If Abs(DeltaYaw(SourceID,TargetID))<0.00001
		If Abs(DeltaPitch(SourceID,TargetID))<0.00001 Then Return True
	EndIf
End Function

The delta commands don't seem to return 0, but this will do :)