I prefere to animate the Darkmatter Chars in 3D Studio MAX. But CharacterFX does support Hierarchy Animation too. I don't know if it can load and display 3ds Animations, but it can save them (in B3D). So you can always reanimate those Chars. Not so bad since the animations in Darkmatter 1 are not really useful anyway. "Walking" is probably the best of them, but I even decided to reanimate it too. "Attack" is just a bad joke imho.
you have the choice to animate it hierarchy-based, without the use of bones. This way you can save yourself the work of skin binding. Or you can create a skeleton and bind the skin of the chars to it and then animate the bones. It only depends on the selection in the keyframer tool: select a mesh and animate it or select a bone and animate it.
The DM Chars are created for hierarchical animations and thus they are still looking pretty good without bones.
BTW - no idea why they appear to be distorted in CFX. Maybe a matter of scaling.
you have the choice to animate it hierarchy-based, without the use of bones. This way you can save yourself the work of skin binding. Or you can create a skeleton and bind the skin of the chars to it and then animate the bones. It only depends on the selection in the keyframer tool: select a mesh and animate it or select a bone and animate it.
The DM Chars are created for hierarchical animations and thus they are still looking pretty good without bones.
BTW - no idea why they appear to be distorted in CFX. Maybe a matter of scaling.