Mesh Animations

Blitz3D Forums/Blitz3D Programming/Mesh Animations

Or youcan go vertex by vertex and generate a 3rd model


No, you can't. Blitz doesn't allow you to create bones or assign vertices to them, so creating a model with skeletal animation is pretty impractical. In fact the only way I can think of would be to write a b3d to disk and load it back in again, which kinda defeats the object of blending in the first place.