Cygnus its the same idea but without using any pivots ;)
BTW Using a camerapick doesn't tell you if the camera is pointing exactly at the entitys origin, it only tells you that any part of mesh is infront of the camera.
And what if another entity gets in the way? ;)
BTW Using a camerapick doesn't tell you if the camera is pointing exactly at the entitys origin, it only tells you that any part of mesh is infront of the camera.
And what if another entity gets in the way? ;)