PointEntity Done?

Blitz3D Forums/Blitz3D Programming/PointEntity Done?

Or you could do it like this... (not tested)
Function CameraPointingAtEntity(CameraID,EntityID)

	oldpitch# = EntityPitch(CameraID)
	oldyaw# = EntityYaw(CameraID)
	oldroll# = EntityRoll(CameraID)
	
	PointEntity CameraID,EntityID

	newpitch# = EntityPitch(CameraID)
	newyaw# = EntityYaw(CameraID)
	newroll# = EntityRoll(CameraID)

	RotateEntity CameraID,oldpitch#,oldyaw#,oldroll#
	
	If oldpitch = newpitch
		If oldyaw = newyaw
			If oldroll = newroll then Return True
		EndIf
	EndIf
	
	Return False
		
End Function