single resource file???

Blitz3D Forums/Blitz3D Programming/single resource file???

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Hey, im working on a packer like this...
Its simple but quite effective so far, and even includes BZ2 compression (from the toolbox section here i beleive)
you have to create the pack, which adds files to a single PAK file. it is encrypted with a string key). Loading can be done by "loadtexture(unpak(pakname,filename,key$))"

I also tried the Terabit routines the other day and noted that it worked the same as this, so it must be a pretty good way forward!

Id suggest terapak. Easy and useful.