Mesh Animations

Blitz3D Forums/Blitz3D Programming/Mesh Animations

Verts are assigned to bones (nodes) inside your modeler..
Joints are usually assigned names in the modeler as well.
Since animated models are loaded with LoadAnimMesh - you'll have complete
access to all the named sections of the model.

ie:
joint1=FindChild(MyModel,"LeftArm")
turnentity joint1,0,0,1

this small example would rotate the joint("LeftArm"), which makes up some of then bone structure, which has verts assigned to it, on it's z-axis.