Take a million and one little particle decals,
fire them at your object from every concievable angle, with collision settings so they stop dead when they hit the bounding hitbox/radius
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hmm that was just a joke, but there is potential wiothin the idea....
fire them at your object from every concievable angle, with collision settings so they stop dead when they hit the bounding hitbox/radius
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hmm that was just a joke, but there is potential wiothin the idea....