Circumvent tweening for some objects???

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I'm using the standard tweening code from the castle demo. It works fine - but that's the problem ;)

See, what I want to do is have an object jump *instantly* from one point to another. With tweening, you often get a nasty 'in between' frame where the object appears for a split second (1 frame) to be somewhere between the 2 positions. Is there an easy way to do this that I'm overlooking?