EntityAlpha on Terrains

Blitz3D Forums/Blitz3D Programming/EntityAlpha on Terrains

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Scaling with a '0'dimension results in the entity being invisible no matter what angle it is viewed from AFAIK . Also, Primitive cubes have only one surface and don't take to multi-texturing too well. (Tried it hehe ;-))

Thanks for replying tho