Entityclass

Blitz3D Forums/Blitz3D Programming/Entityclass

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Cygnus, Why don't you just make your own delete entity function that would set the handle to zero

example:




Function DeleteEntity( EntityHandle )

If EntityHandle <> 0
FreeEntity EntityHandle
EntityHandle = 0
Endif

EndFunction





Now go into your code and replace all the blitz "FreeEntity" commands with your own "DeleteEntity" Function. Hope that helps.