Normal Mapping on Terrains

Blitz3D Forums/Blitz3D Programming/Normal Mapping on Terrains

To the article linked above:
This face has only extremely small triangles which are used, so the effect is working.


On a terrain you will normally have triangles in the size of the whole head if not even larger ( if you are not using quadtree terrain to make near far higher detail than far ), or you have far too many triangles on your terrain to use it in a game.


I've tried this stuff myself for over 1 month in hope to find a possibility to make the effect usable in any case and not only in some situations.

I wanted to use it as a work around to the Blitz3D restrictions in vertices per mesh and the slow vertex creation ( which would not be a problem if threads were there ) to create a alternative for the Blitz3D Terrain.

But I gave it up somewhen, the results were not even nearly like what I wanted to see after the Athene demo etc.