Not only is texturing them a bear, but creating heightmaps for them is as well.
Would also be difficult to LOD on... and you'd have to model proper gravity in order to keep the player stuck to the terrain.
The hardest bit is the need for a custim editor really. Making a geosphere and deforming vertcies isn't too hard.
Would also be difficult to LOD on... and you'd have to model proper gravity in order to keep the player stuck to the terrain.
The hardest bit is the need for a custim editor really. Making a geosphere and deforming vertcies isn't too hard.