Thinking about terrains (again)

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Well I prefer MY terrain system (private) build over the Blitz terrain. Not too slow whe you add clipping and shadow maping.

Tiling... Ancient as 2d vgames and quite useful through the ages, and usualy misused.

Terrains over custom meshes: Clipping is faster. Easy to apply shadow maps.

custom meshes over terrain : 100 times more texture control (.X) more polygon control.