High poly model > magic > Low poly + normal maps?

Miscellaneous Forums/Content Creation Tools/High poly model > magic > Low poly + normal maps?

Here's a hint: If you'rte testing it with a symetrical humanoid model, don't be lazy and project your texture onto it from one side. The resulting normal map will be all one solid color! I thought it was something wrong with the software until I thought about the theory behind Normal Mapping and realized that my model's two halves were cancelling each other out!