No
As the polygons need to be quite small to let the Normal Map Effect look somewhere around "acceptable"
As terrains have large triangles, the effect does not work :( ( came on that idea as well after reading some articles on terrains and usage of ShaderTechnology )
As the polygons need to be quite small to let the Normal Map Effect look somewhere around "acceptable"
As terrains have large triangles, the effect does not work :( ( came on that idea as well after reading some articles on terrains and usage of ShaderTechnology )