Try this doggie ( not tested but should work )
For e = 1 To 35 ENTITYchase( enemy[e]\pivot , player , 2.0, .5 ) Next ;============================= ;============================= ;============================= Function ENTITYchase( Entity, Target, TurnRate#, MoveSpeed# ) Turn# = DeltaYaw( Entity , Target ) If Turn < - TurnRate Turn = -TurnRate If Turn > TurnRate Turn = TurnRate TurnEntity entity, 0, Turn, 0 MoveEntity entity,0,0, MoveSpeed End Function