Entityclass

Blitz3D Forums/Blitz3D Programming/Entityclass


Alot of children meshes get deleted (or at least, seem to) when i freeentity the parent.



Hmm dunno if this is a good thing or a bad thing.

What does EntityClass() return for null entities currently? '0' or "" or an error?

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I'd recommend what Falcon suggested, but changed slightly, maybe

If player>0
EndIf