I *think* that the bones-per-vertex limit is 4; someone correct me if I'm wrong. If you meant max number of bones in the object, I don't know that but I'd suspect that you don't get there easily.
Also more bones will of course cause more work and slower FPS in the end... so use just minimum number of bones that get the job done. Of course it might not matter if you have just few characters on screen with less than say 32 bones per object or something... it's all bit relative.
Also more bones will of course cause more work and slower FPS in the end... so use just minimum number of bones that get the job done. Of course it might not matter if you have just few characters on screen with less than say 32 bones per object or something... it's all bit relative.