First, I want a normal loop, for a normal game running on a canvas in a window that has a quit button and a quit prompt. And I want it to run no faster than 60fps. Waitevent waits a specific number of milliseconds regardless of how long the loop has been executing. How can I guarantee no faster than 60fps without a timer?
Second, Eikon, that solution seems to work in that example, but in a game-like environment it starts randomly quitting.
You can click the mouse to clear the screen, I don't know if that's really effecting it or not.
Second, Eikon, that solution seems to work in that example, but in a game-like environment it starts randomly quitting.
window = CreateWindow("WFT", 300, 300, 300, 300) canvas = CreateCanvas(0,0,300,300,window) timer = CreateTimer(60) SetBuffer CanvasBuffer(canvas) Repeat Color Rand(100,255),Rand(100,255),Rand(100,255) Line Rand(0,300),Rand(0,300),Rand(0,300),Rand(0,300) If MouseHit(1) Then Cls FlipCanvas canvas e = PeekEvent() WaitTimer timer If e=$4001 If Confirm("Are you sure? "+quitString$) quit=True EndIf EndIf Until KeyDown(1) Or quit=True
You can click the mouse to clear the screen, I don't know if that's really effecting it or not.