Careful with that command you can't delete a sequence once it has been created, neither can you overwrite one that's has been already allocated, unless you "free" your model and re-init your animation.
Working on a hack, but so far not very successful as I can't find the memory area where ExtractAnimSeq() keeps its infomation.
Working on a hack, but so far not very successful as I can't find the memory area where ExtractAnimSeq() keeps its infomation.