Animating a b3d file

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im trying to animate a b3d file, but teh only tut i found on it, was for md2 files, i draw teh zombie onto the screen like this:

Global zombie1 = LoadMesh("zombie\zombie.b3d")
PositionEntity zombie1,15,15,80
EntityType zombie1,PROPS
EntityRadius zombie1,0.1
ScaleEntity zombie1,0.1,0.1,0.1

i first tryed to animate it like an md2 file, but it's not a md2, i found a command called "animate" but it needs a preset animation sequence, i also found a "addanimseq" but i can only edit the handle and the length, can't tell it which frames to start and end with...

im sure there's something big im not missing, but i can't see it....