We can have a blitz terrain generator(sswift one), then we save the model into a .x or .3ds, then we can have a poly reducer and a normal mapping program, then we can have a very neat normal mapped terrain. Can this work out?
Normal Mapping on Terrains
Blitz3D Forums/Blitz3D Programming/Normal Mapping on TerrainsThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.