The tricky part is, not just the same program but pretty much the same reduction method needs to be applied to both the model and the normal maps in order for the resulting textures and polygons to match up perfectly.
Sounds like Lightwave is the only way to do it. Ugh... I'll thgink about it. How much and where do I get it? All Google gives me is extremely specialized tutorials.
Sounds like Lightwave is the only way to do it. Ugh... I'll thgink about it. How much and where do I get it? All Google gives me is extremely specialized tutorials.