tokamak physics thread 4

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 4

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Eric,

you say the collisons ID of a static Mesh Terrain is -1, how do you actually trap if your ball hits it and do something?

I cant see a command to check if X hit Y if you know what i mean.

Also is there a way to make gravity more realistic? If you make a ball, with a mass of 300, why does it still fall slower than a feather in a storm, it should fall like a brick......