Eric,
you say the collisons ID of a static Mesh Terrain is -1, how do you actually trap if your ball hits it and do something?
I cant see a command to check if X hit Y if you know what i mean.
Also is there a way to make gravity more realistic? If you make a ball, with a mass of 300, why does it still fall slower than a feather in a storm, it should fall like a brick......
you say the collisons ID of a static Mesh Terrain is -1, how do you actually trap if your ball hits it and do something?
I cant see a command to check if X hit Y if you know what i mean.
Also is there a way to make gravity more realistic? If you make a ball, with a mass of 300, why does it still fall slower than a feather in a storm, it should fall like a brick......