Little math problem :-/ (hopefully not big)

Blitz3D Forums/Blitz3D Programming/Little math problem :-/ (hopefully not big)

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Sorry, not 'a' should be 's' as before.

Yes, Q should be that angle between start and finish locations, provided the arc is consistent. I think you have misunderstood a little, I have not dealt with any sideways movement, because there isn't enough info. I really cant see your diagram, otherwise I could use that to describe better.