tokamak physics thread 4

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 4

Sorry, I'm not great at code snips but here's a slightly codified example to show you sort of how materials are done.
Sorry about any wrong/missing functions, but I'm too lazy to look them up.
;toksim created
Const GroundMat = 0
Const BallMat = 1
;Rough material, probably ground
toksim_SetMaterial GroundMat,0.8,0.01 
;Bouncy ball material
toksim_SetMaterial BallMat,0.2,0.8

;make ground
Ground = tokab_create()
GroundBox = tokab_addbox( Ground,100,2,100 )
tokgeom_setmaterialindex GroundBox,GroundMat ; apply material

;make ball
Ball = tokrb_create()
tokrb_setposition Ball,10,40,5
BallGeom = tokrb_addsphere( Ball,5 )
tokgeom_setmaterialindex BallGeom,BallMat ;apply material


I hope this helps to some extent :)