Nuclear Network - Multiplayer Service

Miscellaneous Forums/Blitz Showcase/Nuclear Network - Multiplayer Service

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What down/Up speed do you have. How many games are you going to run off the same server etc.


We hadn't counted the information relevant assuming that most users would test the system (for free at no obligation) to demonstrate the usability and speed of the system.

In any case, I'll work on having the information added to the website at least for verification purposes.


@BloodLocust
This is something that can be programmed on the client's end without need for the server to do it. When the client app receives the incoming movement data, have the client machine do its prediction calcs to compensate for time.