cheers! Rob ;)
+ thanks to everyone thats downloaded the demo + commented
on it :] + btw the closeness issue has now been resolved,
it was simply a texture detail problem...weird, but hey..
Ive also done more tests for with collision code + it seems
this wont be problem..as usual the main killer will be
single surface systems..there are potentially many dynamic
particle fx..so im going to have to pay close attention to
the performance hits :/ :p
many thanks
Matt....
+ thanks to everyone thats downloaded the demo + commented
on it :] + btw the closeness issue has now been resolved,
it was simply a texture detail problem...weird, but hey..
Ive also done more tests for with collision code + it seems
this wont be problem..as usual the main killer will be
single surface systems..there are potentially many dynamic
particle fx..so im going to have to pay close attention to
the performance hits :/ :p
many thanks
Matt....