Well lightwave has built-in qemLOSS poly reducer... but since you need to have GOOD UV maps on the low poly version that is going to use normal maps you usually have to do things "manually".
There are Gzillion free programs that can "bake" the high-poly object beometry to low-poly objects UVs (...normal map), so that is not a problem.
http://amber.rc.arizona.edu/lw/qemloss.html
http://amber.rc.arizona.edu/lw/normalmaps.html
There are Gzillion free programs that can "bake" the high-poly object beometry to low-poly objects UVs (...normal map), so that is not a problem.
http://amber.rc.arizona.edu/lw/qemloss.html
http://amber.rc.arizona.edu/lw/normalmaps.html