High poly model > magic > Low poly + normal maps?

Miscellaneous Forums/Content Creation Tools/High poly model > magic > Low poly + normal maps?

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Well lightwave has built-in qemLOSS poly reducer... but since you need to have GOOD UV maps on the low poly version that is going to use normal maps you usually have to do things "manually".

There are Gzillion free programs that can "bake" the high-poly object beometry to low-poly objects UVs (...normal map), so that is not a problem.

http://amber.rc.arizona.edu/lw/qemloss.html

http://amber.rc.arizona.edu/lw/normalmaps.html