Nuclear Network - Multiplayer Service

Miscellaneous Forums/Blitz Showcase/Nuclear Network - Multiplayer Service

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The most important part of networking is having every player see what everyone else sees. For example I could move forwards and then left.

Thats a lot more important than what you're offering.

I send to server, and server sees me move forwards and left.

Server sends to other clients, that I have moved forwards and left.

So whats the problem? round trip and interpolation. On an average connection I will be sending to the server at 10 frames per second. So each hop, we need to guess where I will be in the future for the clients. Does your system compensate?