Nuclear Network - Multiplayer Service

Miscellaneous Forums/Blitz Showcase/Nuclear Network - Multiplayer Service

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Well I did it for multinet and it was easily fast enough. (Zlib .dll can decompress something 10 or so mb a sec even o n slows cpus iirc)

And as for adding compression, one of ad's friends suggested it was a good idea, and he was coding pro network code when you and I were still watching rainbow..;p so don't dismiss it without trying it.