Figgered it out (maybe) but I still cant see the results of my works... Program no longer halts though!
-RZ
; JUST to see if the card thing works... RWD Graphics3D 800,600,32,1 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,10,0 ;setup lighting light=CreateLight() RotateEntity light,45,0,0 AmbientLight 48,48,48 ; was 32,32,32 EntityType camera,1 card=LoadMesh("card.b3d") ; card b3d is a mesh with two faces FRONT and BACK labeled texture=LoadAnimTexture("spades0-64.jpg",1,64,32,1,13) ; this texture exists and is in proper dir cface=CreateBrush() ; example in b3d shows this is necessary BrushTexture cface,texture,1,2 ; this is where the program halts!!!!!!!!!!!!!!!!!!!!!!!!! plog=CountSurfaces(card) ; tells how many surfaces in b3d model a=GetSurface (card,1) ; a becomes a surface name b=GetSurface(card,2) ; b becomes a surface name PaintSurface a,cface ; put texture cface on a While Not KeyHit(1) UpdateWorld() RenderWorld() Text 0,10,"SURFACES: "+plog Text 0,20,"A: "+a Text 0,30,"B: "+b Flip Wend EndWell if someone wants the stuff I would gladly email it to them!
-RZ