normals?

Blitz3D Forums/Blitz3D Programming/normals?

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if this question is too beginner, let me know and i'll move it to beginners...

could someone 'splain me, what exactly is a 'normal'

using pickmode, is there a way to find out if the user clicked near/on a particular vertex of your mesh, so he can drag it to scale it?

are these 2 questions related?

i am building an editing mode into my game where the level designer can add 'trigger points' and various other objects to the terrain, and also click existing objects and resize or move them.