Otacon: Demo is still 'in the works' (in other words: don't count on it). Although, to be honest, I hadn't noticed your asking for one until now :P
My current work just consists of writing a library for C++ that mimics the Blitz3D API (using OpenGL, since I 1. can't stand DirectX and 2. can't use DirectX in Linux without emulating it). Fun stuff.
My current work just consists of writing a library for C++ that mimics the Blitz3D API (using OpenGL, since I 1. can't stand DirectX and 2. can't use DirectX in Linux without emulating it). Fun stuff.