LWO exporting

Miscellaneous Forums/Content Creation Tools/LWO exporting

Ok played with this some more today but little luck... Im able to export my mesh out of blitz and build the lwo format... save normals and uv's.

But i can't store the texture names correctly.. I either get Invalid Error box when i test loading the lwo in unwrap or the skins just dont appear and the Materials box remains empty.

I manually enter them into unwrap but for obvisous reasons that won't meet my needs.

Hmmmmm, anyone have some reference code for LWO laying around? i looked over the one in the code arcs but it's less advanced then where Im at now... Email me if so! thanks!


LwoScreen

PS: I no longer believe its a texture path problem but rather a problem with my brush chunks or the location/style im inputing them in as.