After posting the above question, I tried out a few different things. I asked about a sphere in the topic, but I actually meant pivot. Same problem though. I tried repositioning the pivot every frame which had basically the same effect that I was looking for but it created other problems.
What I'm attempting to do is create a 3D platform game. When the character walks off the edge of a platform, I want it to fall realistically (i.e. affected by gravity), but the character also will be walking up and down slopes, climbing ladders, bouncing off trampolies, jumping on top of baddies, etc...
I thought about putting a pivot slightly below the character to determine if a collision happened from below or from some other side. My first attempt had Blitz shoving the pivot into my character causing no more collisions on the pivot. I then tried repositioning the pivot every frame, but that caused other problems.
I'm begining to think that my only solution would be to redo the level with the floors and walls as seperate meshes then check for collisions on each of them.
What I'm attempting to do is create a 3D platform game. When the character walks off the edge of a platform, I want it to fall realistically (i.e. affected by gravity), but the character also will be walking up and down slopes, climbing ladders, bouncing off trampolies, jumping on top of baddies, etc...
I thought about putting a pivot slightly below the character to determine if a collision happened from below or from some other side. My first attempt had Blitz shoving the pivot into my character causing no more collisions on the pivot. I then tried repositioning the pivot every frame, but that caused other problems.
I'm begining to think that my only solution would be to redo the level with the floors and walls as seperate meshes then check for collisions on each of them.