The 4 meshes are the same indeed (I would just use the command LoadMesh on it 4 times).
The 4 silos use the same b3d-file (which holds the geometry for 1 silo).
But I create those meshes in 3DS Max (where I can export them to b3d).
And the texture-filename is already present in the b3d-file, so I don't need to texture them in code anymore.
Or do I have to create just simple white meshes in Max, export them and texture them manually using code?
Actually, what you've said, could be a benefit.
Then I could create just the geometry for the silos (without a texture),
and in different sectors (= different locations) use exactly the same station, but with different textures, so it will look different, as if there are more stations of the same type.
I'm asking this now, I haven't created the meshes yet.
It would be silly to design a complete station now (with the silos included in the stationbase file), and redo everything, because I could use that new approach.
The 4 silos use the same b3d-file (which holds the geometry for 1 silo).
But I create those meshes in 3DS Max (where I can export them to b3d).
And the texture-filename is already present in the b3d-file, so I don't need to texture them in code anymore.
Or do I have to create just simple white meshes in Max, export them and texture them manually using code?
Actually, what you've said, could be a benefit.
Then I could create just the geometry for the silos (without a texture),
and in different sectors (= different locations) use exactly the same station, but with different textures, so it will look different, as if there are more stations of the same type.
I'm asking this now, I haven't created the meshes yet.
It would be silly to design a complete station now (with the silos included in the stationbase file), and redo everything, because I could use that new approach.