I'm trying to create a 3D space-sim, like Freelancer.
In Freelancer there are space-stations who have a station-base, with a couple of silos attached to them.
I wanted to use the same approach (create a stationbase called "Station01.b3d") and attach 4 textured silos (they're all the same, as they use the same b3d file = "Silo01.b3d").
So the game would load the stationbase only once and the silo 4 times.
The silo would use a texture (Silo01.bmp).
Is this texture only loaded once (because Blitz would "see" if the texture-filename is already loaded) or does Blitz load the same texture 4 times?
I know, it could be this question has been asked before, but I couldn't find it anymore.
In Freelancer there are space-stations who have a station-base, with a couple of silos attached to them.
I wanted to use the same approach (create a stationbase called "Station01.b3d") and attach 4 textured silos (they're all the same, as they use the same b3d file = "Silo01.b3d").
So the game would load the stationbase only once and the silo 4 times.
The silo would use a texture (Silo01.bmp).
Is this texture only loaded once (because Blitz would "see" if the texture-filename is already loaded) or does Blitz load the same texture 4 times?
I know, it could be this question has been asked before, but I couldn't find it anymore.