xlnt vs swift gui, etc

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You know what a softwar developer cost$ his code at is an interesting topic. Indeed Sswift dod a great deal of skull sweat and a not inconsequential amount of both typing and debugging to make his system work. He should be paid for that (as should any designer that does such work) but the system is pricey for individual developers...

Maybe I should say that the system is pricey for indies that are still creating a *concept game* or application...

If you are ready to finalize your project and really feel that: {a} You can make money from it AND {b} You need Sswifts GUI to make it really sparkle... $100 isn't that steep. Its a commercial license.

My only question is $100 for unlimited commerical applications??? then a GREAT BARGAIN FOR B3D USERS!!! (and I hope this is true!!!)

but

$100 for ONE TIME COMMERCIAL??? No. Then its too expensive for the indie.

IMO
-Rook