since X evolved from Xof 7 format which didn't even know what a bone is: yes
and convert to B3D does not mean that any bones are included or is B3D format incapable of animation on mesh deformation base? as vertex bone weights have not been around until 1.87 I do not really believe that the animation is bound to bones in B3D
so without an official statement it is impossible to say ( as long as no owner can give any information on it )
and convert to B3D does not mean that any bones are included or is B3D format incapable of animation on mesh deformation base? as vertex bone weights have not been around until 1.87 I do not really believe that the animation is bound to bones in B3D
so without an official statement it is impossible to say ( as long as no owner can give any information on it )