One thing I have noticed is that you have to go back and forth from your modeling tool to Charactershop to change the scale of the model as they import either too small or way to big but thats no biggy. Once you learn what scale charactershop uses its simpler the next time.
Thanks for that. It really does need to be added to the CShop though. As I said, I understand not being able to scale the skeleton, but trial and error numerous times with the scale of the mesh is just silly.