Character Shop Released!

Miscellaneous Forums/Content Creation Tools/Character Shop Released!

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I have had the full version for quite some time now and it basically does exactly what is says on the tin.

You can't edit or scale the bones as the software is not a bone editor. Maybe in an update but not likely imo. And anyway you dont need to change the bone sizes if your just looking to animate a human character. You import your model, you have to make sure you've modelled it correctly otherwise some editing of the model will be needed in order for it to fit the skeleton, then its simple to asign verts to each bone and all is colourcoded so you know what vert is attached to what bone.
One thing I have noticed is that you have to go back and forth from your modeling tool to Charactershop to change the scale of the model as they import either too small or way to big but thats no biggy. Once you learn what scale charactershop uses its simpler the next time.

It basically takes minutes to bone and animate a lowpoly character.

I have noticed that when I export it exports all animation sequences and you may not want all of them. There is no option to choose what anim is exported but one way around it is to remove the anims you dont want exported by taking them out of the directory they are in.

IMO CharacterSHop is a godsend for me as it removes alot of hassle with regards to animating a human character. I hope that there will be more anims and more options to control the mesh you import sp that it truly becomes effortless to animate a character.

I'm not good at writing reviews so what I have said above is basically my experiance with the software.

Keep up the good work Halo. :)

[edit] I think halo should make an animation editor or plugin for character shop allowing people to make there own anims. I dont know how hard that would be to do though.