Spot on Texture

Blitz3D Forums/Blitz3D Programming/Spot on Texture

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It Does, Thanks, Now another thing I should think about is the Scale of my Mesh terrain. That affects the Size of the Texture. There are a lot of variables to concider here.

If my EntityX#=0 Which is Centered on the X Axis of the Terrain.. The Texture Coord should be .5. How do I fit this into the Equation. The only thing I am trying to do is make this spot follow my ship. based on True EntityX and Z coords. The Texture Needs to follow the Lander, If the Terrain Scale changes or the Texture scale changes.. It should always remain Centered on the Lander.

Regards,
Eric

Ross, I am at work and can't play around with what the sample you gave me.