"I'm having trouble deciding how much to charge for this. As Slenkar said, this could be used by pros - who by all rights *should* pay pro prices. But then I'm part of the inde scene and I want people like me to afford it too. Hmmmm....
What do y'all reckon? "
I don't know if I may call my self a pro, but when had to make it with a salary, best way was photoshop, layers, feathreing, quick mask, layer modes, mirroring, varying a bit, etc.
I used to like to try every tool out there, like texture-editor, synth, harmwave, reptile, certain adobe filters...nothing gave me as much control as by hand in adobe.
I think your market is strongly more more the indies, specially the mjority, which are coders with some knowledge of graphics, only.
Anyway, that's speaking of game field. As there are other fields which may pay like what you say, pro, and still not be games.
Poser users, Poser people use to like to buy these type of "weapons".Are quite in thi sline of doing. Many don't like to mess a lot with this nitty gritty of hand made thing -while some of them are the best texturers you could find- so, the hobbyst -often with money, purchases every candy tool out there, zbrush, etc.Many from mac field- or the independent designer that works for it for a living, not games, but do design hi res artwork for a living.he probably would not need to stay in the constrains of game artwork and this kind of quick tool could be a good thing to have.
If you anounce it in places (renderosity, I don't know) where you can find that other type of artists, well, you may have more sells.
Basicly, the "pros" (like 7 or 8, or so, very good friends of mine) I know at this, arrive way too tired at home and last thing to see is an screen again(at least those I know)..they handle the expensive tools the company has, at the company...
What do y'all reckon? "
I don't know if I may call my self a pro, but when had to make it with a salary, best way was photoshop, layers, feathreing, quick mask, layer modes, mirroring, varying a bit, etc.
I used to like to try every tool out there, like texture-editor, synth, harmwave, reptile, certain adobe filters...nothing gave me as much control as by hand in adobe.
I think your market is strongly more more the indies, specially the mjority, which are coders with some knowledge of graphics, only.
Anyway, that's speaking of game field. As there are other fields which may pay like what you say, pro, and still not be games.
Poser users, Poser people use to like to buy these type of "weapons".Are quite in thi sline of doing. Many don't like to mess a lot with this nitty gritty of hand made thing -while some of them are the best texturers you could find- so, the hobbyst -often with money, purchases every candy tool out there, zbrush, etc.Many from mac field- or the independent designer that works for it for a living, not games, but do design hi res artwork for a living.he probably would not need to stay in the constrains of game artwork and this kind of quick tool could be a good thing to have.
If you anounce it in places (renderosity, I don't know) where you can find that other type of artists, well, you may have more sells.
Basicly, the "pros" (like 7 or 8, or so, very good friends of mine) I know at this, arrive way too tired at home and last thing to see is an screen again(at least those I know)..they handle the expensive tools the company has, at the company...