Hey well spotted. I usually only test for zero and it seems I was making a nasty assumption about how it now works. It actually returns the camera near value. So it will return zero if the point is behind the camera, or beyond camera far, otherwise it returns camera near.
CameraProject & ProjectedZ()
Blitz3D Forums/Blitz3D Programming/CameraProject & ProjectedZ()The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.